Untitled 2010 FPS - Environments, Props and Textures
Sheet of random rough props, some from a space theme. Loved using a muted color palette for this project.
Sheet of random rough props.
Mood concepts for night maps.
Rough warehouse exploration.
Rough concept for an island level, red team spawns at a red ship, blue team spawns at a blue aircraft.
Rough concept for a library level.
Ads and textures for the game's environments.
In-Game Advertisements for fake brands, one of my favorite things to do.
More ingame ads, most of this was indulging my own sense of humor. Hit or miss.
Untitled 2010 FPS - Environments, Props and Textures
For this game we picked a TF2-esque 1960's feel more heavily inspired by pop art than classic illustration. I was given free reign to design ridiculous locales, weapons, props, and textures for the game.